/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.loginserver.serverpackets;

import net.sf.l2j.loginserver.SessionKey;

/**
 * <p>
 * This packet tells the client that he can enter the selected gameserver and gives him a part of the session key.
 * </p>
 * <p>
 * Format: f
 * <ul>
 * <li>f: the loginOk session key</li>
 * </ul>
 * </p>
 */
public final class PlayOk extends L2LoginServerPacket
{
	private final int _playOk1, _playOk2;
	
	public PlayOk(SessionKey sessionKey)
	{
		_playOk1 = sessionKey.playOkID1;
		_playOk2 = sessionKey.playOkID2;
	}

	/* (non-Javadoc)
	 * @see net.sf.l2j.mmocore.SendablePacket#write()
	 */
	@Override
	protected void write()
	{
		writeC(0x07);
		writeD(_playOk1);
		writeD(_playOk2);
	}
}